![]() ![]() Next I inserted an ImageLabel in the rounded square, scale it to Udim2.new(1,0,1,0) and set the image to the circle outline i made. Now make a rounded square with roundify, the size being the resolution of the circle outline (in this case its 12). So for example, i made a circle outline with the resolution being 12x12, and the circle size being 2 pixels (in paint. So its like roundify but the square isnt filled, making it an outline. So i did this myself but i only made a circle outline. So after studying roundifys system, the image they use turns out to be a circle with a small resolution, and they made it square using Slice scaling. Local Target = game:GetService(“ReplicatedStorage”).Remotes.Hey! I seem to be able to replicate their system! Heres how i did it: Local tween = game:GetService(“TweenService”):Create(hump,TweenInfo.new(().Magnitude/69420,), ) ![]() :FireServer()įor i, v in pairs(collects:GetChildren()) doĬhar:WaitForChild(“Humanoid”):ChangeState(11) Local stundastupid = coroutine.wrap(function() Local Target = game:GetService(“ReplicatedStorage”).Events.JoinTeam Local Target = game:GetService(“ReplicatedStorage”).Events.CoolNewRemote Local checkbut = plr.PlayerGui:WaitForChild(“Menew”):WaitForChild(“Main”):WaitForChild(“Fake”):WaitForChild(“ok”) Local check = plr.PlayerGui:WaitForChild(“Slaught”):WaitForChild(“Obj”):WaitForChild(“List”) Local collects = game:GetService(“Workspace”).Collect ![]() Local crosses = game:GetService(“Workspace”).Objectives Local uis = game:GetService(“UserInputService”) Game:GetService(“TeleportService”):Teleport(6318874810, plr, nil, nil) ![]() Rconsoleinfo(“You got “.#skincount.” Slaughter Delinquent”) Local hump = char:WaitForChild(“HumanoidRootPart”)įor i, v in pairs(plr:WaitForChild(“Data”):WaitForChild(“Shuffles”):WaitForChild(“Skins”):GetChildren()) do ![]()
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